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Pull requests: openfl/openfl
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This condition can cause issues with custom shader rendering exceptions
#2831
opened Jan 12, 2026 by
rainyt
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Add KTX v1 container support for existing OpenFL supported GPU texture compression formats
#2826
opened Nov 24, 2025 by
B-Interactive
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[HTML5] Added force delimiter optional value to SharedObject.getLocal
#2823
opened Nov 14, 2025 by
IriySoft
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Fix for one pixel width gaps on the borders of the render area.
#2821
opened Nov 12, 2025 by
IriySoft
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DisplayObjectRenderer: invalidate ShaderFilter cache if needRender is set to true
#2797
opened Aug 21, 2025 by
ACrazyTown
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Add DatagramSocket broadcast capabilities for supported targets (cpp and neko).
#2792
opened Aug 6, 2025 by
B-Interactive
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Add the
Shader custom metadata to the code completion
#2788
opened Jul 24, 2025 by
Cheemsandfriends
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Make lime.ui.Gamepad accessible from a GameInputDevice
#2721
opened Jul 22, 2024 by
EliteMasterEric
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Added proper support for
projectionCenter in PerspectiveProjection.hx
#2712
opened Jun 5, 2024 by
Just-Feeshy
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Improving BitmapData.draw performance (in dispose Image mode)
#2707
opened May 15, 2024 by
rainyt
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Implement
stage.mouseLock and MouseEvent.movement properties
#2702
opened Apr 15, 2024 by
ShaharMS
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Updated in the last three days: updated:>2026-01-09.