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@kushalkolar kushalkolar commented Jul 29, 2024

closes #561

WIP, seems to be ok in 2D, something wonky in 3D. Those blue axes should be pointing out towards the red points. And one ruler is completely MIA

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using pylinalg.quat_from_vecs to create the quaternion to rotate the axes world object.

@kushalkolar kushalkolar requested a review from clewis7 July 29, 2024 05:15
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it was an indexing error 🙃

This is really nice 😄

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I think once I figure out how to get the new (xmin, ymin), (xmax, ymax) for the rulers to account for rotation good to go.

@kushalkolar kushalkolar marked this pull request as ready for review August 2, 2024 17:17
@kushalkolar kushalkolar merged commit 68cf50b into main Aug 2, 2024
@kushalkolar kushalkolar deleted the axes-basis branch August 4, 2024 01:46
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adding axes to represent a different basis

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