sfb -- Flappy Bird clone written in sed.
Implemented:
- Collisions;
- Level generation;
- Columns' movement;
- User's input handling;
- Score count;
- Colorful output;
- Choice of the color scheme;
- Bird's movement.
Not implemented:
- Level randomization;
- Background music.
$ git clone https://github.com/ValeriyKr/sfb.git
$ cd sfb
$ ./sfb.sh
Move up with k button. No more movements implemented. It's the original way,
There are three color schemes, none, light and full.
You should choose one when you start playing by passing it as a command-line argument.
noneis internal representation of field. It's ugly.lightcan be used iffullis too bright for you or if it lags. I was experiencing delays in remote system and used this.fullis the prettiest. It is recommended for default playing.
