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SimonvH03/README.md

Hi there 👋

I'm working on the 42 Codam Core curriculum since october 2023.

I created two graphical projects I'm particularly pleased with as part of this course: Cube3D and FdF.

I'm currently working on porting my Cub3D project to C++, because I wanted to experiment with more features/different types of graphics, but found the C89 version was not quite modular enough for that. I hope this also helps me transfer my experience in C to build a strong foundation in C++.

Starting the curriculum with no prior experience I've found it works wonders to discuss ideas with others, however stupid or complicated they might seem.

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  1. CPP_TestFramework CPP_TestFramework Public

    A compact C++ Test framework to simplify writing tests for the 42 CPP Modules

    C++

  2. 42_CPP_Modules 42_CPP_Modules Public

    C++ exercises as required by 42 school of Software Engineering. Modules CPP00 - CPP09.

    C++

  3. cub3D cub3D Public

    A wolfenstein3D based video game concept, written to experiment with the workings of raycasting.

    C

  4. CSV_cropping CSV_cropping Public

    A tool to help detect and extract regions of interest from a hyperspectrometer scan in CSV format. Written for University of Leeds Food Science & Nutrition students

    C