Welcome to Pascal Editor Discussions! #13
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Hello, Wassim, hope you all are fine! I want to just tell you that probably you should add a function to codes, because in 2K or 4K display, renderer is calculating too much for nothing, I think this is a small fix, about how threejs makes pixel calculation. basically even if codes are build for FullHD screens, in 2K it will get until 9 times more effort, because in calculation 2560*1440 pixels aren't 2 times more than fullhd, but between them, so renderer can not exactly solve which pixel will be calculated for these kind of screens. well maybe I am wrong, but in threejsjourney course, bruno simon was explaining very well ! pleace let me know if I am right or wrong, when I have time I will also fork the project and try to optimize. thanks |
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Hello Wassim, i just wanna share ideas to you to make mobile apps and focusing on feature like preview design with Markerless Augmented Reality and Hologram using phone flash. your works here was my dream and hopefully you can make it because now i still have problem with that haha |
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