@@ -390,6 +390,38 @@ scoreboard, increasing fall speed, game over, JUICE.
390390
391391[ projectris ] : https://github.com/bonsairobo/projectris
392392
393+ ### [ The Process]
394+
395+ ![ The new terrain editor in The Process] ( the_process.gif )
396+ _ Building the world, one voxel at a time_
397+
398+ [ The Process] by @setzer22 is an upcoming game about factory building,
399+ process management, and carrot production,
400+ built with Rust using the Godot game engine!
401+
402+ In this month, the main focus has been towards the addition of a new terrain
403+ editor to speed up the creation of game levels. Terrain meshes are built using
404+ smooth voxels using the implementation in the [ building
405+ blocks] ( https://docs.rs/building_blocks_core ) crate.
406+
407+ This month has seen the following changes and improvements:
408+
409+ - The new [ terrain
410+ editor] ( https://twitter.com/PlayTheProcess/status/1406707803637551107 ) , with a
411+ minimalistic GUI built in Godot itself.
412+ - A new [ island] ( https://gfycat.com/talkativeneatcatfish ) , fully made and
413+ procedurally textured with the new editor
414+ - Implemented random factory maintenance
415+ [ events] ( https://twitter.com/PlayTheProcess/status/1403986026402619393 ) .
416+ - Migration of several old GDScript code into Rust, using the ECS pattern, like
417+ the system for character
418+ [ movement] ( https://twitter.com/PlayTheProcess/status/1411410261651738635 ) .
419+
420+ _ Discussions:
421+ [ /r/rust_gamedev] ( https://reddit.com/r/rust_gamedev/comments/o3o8d0/experimenting_with_the_building_blocks_crate ) _
422+
423+ [ The Process ] : https://twitter.com/PlayTheProcess
424+
393425## Engine Updates
394426
395427### thRustEngine - with simple shooter game demo
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