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Ability to make ArrayBuffers non-transferrable EDIT: It turns out this already exists as [[ArrayBufferDetachKey]]
SharedObjectTable a bit like SharedArrayBuffer but instead of containing bytes, they contain references to shallow-cloneable objects ([Serializable] IDL interface objects). This should allow for example for GPUTextures created on one worker to be instantly visible to other workers.
mmap'ing ArrayBuffers into WASM heapmmap), for buffer mappingAbility to make ArrayBuffers non-transferrableEDIT: It turns out this already exists as[[ArrayBufferDetachKey]]SharedObjectTablea bit likeSharedArrayBufferbut instead of containing bytes, they contain references to shallow-cloneable objects ([Serializable]IDL interface objects). This should allow for example forGPUTextures created on one worker to be instantly visible to other workers.receiveMessage()onMessagePort. (WASM multi-threading ability #476)Please add more issues on this thread.