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UseInventory.cs
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39 lines (31 loc) · 800 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.Characters.ThirdPerson;
public class UseInventory : MonoBehaviour
{
public bool stats;
public bool item;
public int tValue;
public int hValue;
GameObject inv;
GameObject player;
void Start()
{
inv = GameObject.FindWithTag("GameController");
player = GameObject.FindWithTag("Player");
}
public void UseItem()
{
if (stats)
{
player.GetComponent<ThirdPersonCharacter>().thirst += tValue;
player.GetComponent<ThirdPersonCharacter>().hunger += hValue;
Destroy(gameObject);
}
if (item)
{
//use item
}
}
}