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README.md

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@@ -6,35 +6,35 @@ The code for my shader tutorials on YouTube.
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- [How to Write GLSL Shaders in VS Code](https://www.youtube.com/watch?v=7UvpTTEE1Hs)
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<img src="/_thumbnails/glsl_00.png">
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<img src="/_thumbnails/glsl_00.png">
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- [Intro to Phong Lighting](https://www.youtube.com/watch?v=LKXAIuCaKAQ)
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<img src="/_thumbnails/glsl_01.png">
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<img src="/_thumbnails/glsl_01.png">
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- [Intro to Signed Distance Fields](https://www.youtube.com/watch?v=pEdlZ9W2Xs0)
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<img src="/_thumbnails/glsl_02.png">
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<img src="/_thumbnails/glsl_02.png">
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- [Value Noise Explained](https://www.youtube.com/watch?v=KllOFoUnKhU)
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<img src="/_thumbnails/glsl_03.png">
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<img src="/_thumbnails/glsl_03.png">
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- [Worley and Voronoi Noise Explained](https://www.youtube.com/watch?v=vcfIJ5Uu6Qw)
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<img src="/_thumbnails/glsl_04.png">
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<img src="/_thumbnails/glsl_04.png">
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- [Perlin Noise Explained](https://www.youtube.com/watch?v=7fd331zsie0)
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<img src="/_thumbnails/glsl_05.png">
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<img src="/_thumbnails/glsl_05.png">
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- [More Noise Functions: FBM, Domain Warping, Normals](https://www.youtube.com/watch?v=cWiLGZPwXCs)
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<img src="/_thumbnails/glsl_06.png">
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<img src="/_thumbnails/glsl_06.png">
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- [Intro to Ray Marching](https://www.youtube.com/watch?v=TSAIR03FPfY)
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<img src="/_thumbnails/glsl_07.png">
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<img src="/_thumbnails/glsl_07.png">
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## Resources
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