@@ -6,35 +6,35 @@ The code for my shader tutorials on YouTube.
66
77- [ How to Write GLSL Shaders in VS Code] ( https://www.youtube.com/watch?v=7UvpTTEE1Hs )
88
9- <img src =" /_thumbnails/glsl_00.png " >
9+ <img src =" /_thumbnails/glsl_00.png " >
1010
1111- [ Intro to Phong Lighting] ( https://www.youtube.com/watch?v=LKXAIuCaKAQ )
1212
13- <img src =" /_thumbnails/glsl_01.png " >
13+ <img src =" /_thumbnails/glsl_01.png " >
1414
1515- [ Intro to Signed Distance Fields] ( https://www.youtube.com/watch?v=pEdlZ9W2Xs0 )
1616
17- <img src =" /_thumbnails/glsl_02.png " >
17+ <img src =" /_thumbnails/glsl_02.png " >
1818
1919- [ Value Noise Explained] ( https://www.youtube.com/watch?v=KllOFoUnKhU )
2020
21- <img src =" /_thumbnails/glsl_03.png " >
21+ <img src =" /_thumbnails/glsl_03.png " >
2222
2323- [ Worley and Voronoi Noise Explained] ( https://www.youtube.com/watch?v=vcfIJ5Uu6Qw )
2424
25- <img src =" /_thumbnails/glsl_04.png " >
25+ <img src =" /_thumbnails/glsl_04.png " >
2626
2727- [ Perlin Noise Explained] ( https://www.youtube.com/watch?v=7fd331zsie0 )
2828
29- <img src =" /_thumbnails/glsl_05.png " >
29+ <img src =" /_thumbnails/glsl_05.png " >
3030
3131- [ More Noise Functions: FBM, Domain Warping, Normals] ( https://www.youtube.com/watch?v=cWiLGZPwXCs )
3232
33- <img src =" /_thumbnails/glsl_06.png " >
33+ <img src =" /_thumbnails/glsl_06.png " >
3434
3535- [ Intro to Ray Marching] ( https://www.youtube.com/watch?v=TSAIR03FPfY )
3636
37- <img src =" /_thumbnails/glsl_07.png " >
37+ <img src =" /_thumbnails/glsl_07.png " >
3838
3939## Resources
4040
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