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add density on mouse press
1 parent 7e47a0b commit 260fb4f

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src/sim.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,6 @@ void Sim::Setup() {}
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void Sim::Run() {
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this->Setup();
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bool pressing = false;
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sf::Vector2i previousMouse = sf::Mouse::getPosition(this->win);
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sf::Vector2i currentMouse = sf::Mouse::getPosition(this->win);
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@@ -25,9 +24,10 @@ void Sim::Run() {
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}
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}
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if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
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this->container.AddDensity(currentMouse.y/SCALE, currentMouse.x/SCALE, 200);
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currentMouse = sf::Mouse::getPosition(this->win);
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this->container.AddDensity(currentMouse.y/SCALE, currentMouse.x/SCALE, 150);
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float amountX = currentMouse.x - previousMouse.x;
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float amountY = currentMouse.y - previousMouse.y;

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